QUIVER for Super Nintendo / Super Famicom, v1.0
https://ludufre.com/quiver/

An original archer-arena battle game for 2 to 4 players on one console, by ludufre.
Everything happens on one fixed screen. Each archer starts the round with 3 arrows,
one hit takes you out, and the screen wraps around its edges. The last archer
standing wins the round; first to 3, 5 or 7 rounds wins the match. Chests with
power-ups (explosive, piercing and ricochet arrows, shield, wings), monsters through
portals (bat, skeleton, slime) and five arenas.

ROM:  QUIVER (World) (v1.0) (Aftermarket) (Unl).sfc
      524288 bytes (512 KB), LoROM, FastROM. NTSC and PAL (detected at power-on).
MD5:  f29e7374aa79027ca8df789549422df8

HOW TO RUN
  Flashcart: copy the .sfc to the SD card (tested on FXPak Pro / SD2SNES, on an NTSC
             SNES and a Super Famicom).
  Emulator:  Mesen2, snes9x or bsnes. For 3-4 players, put a Multitap in port 2.
  Cartridge: untested. FastROM needs ROM chips of 120 ns or faster.
  Nothing is saved (no battery RAM): options last until the console is switched off.

CONTROLS (in a match)
  D-pad      walk / aim (8 directions)
  B          jump, wall jump; in the air, flap (with wings)
  Y or R     shoot
  A or L     dodge (in its first instant, catches an enemy arrow)
  START      pause / resume
  SELECT     while paused, hold 1 second to quit to the title
  Fall on a rival's head to stomp. Walk over a stopped arrow to pick it up.
  Menus: A/START confirm, B back (never loses a choice), Up/Down move,
         Left/Right or L/R change a value. Any connected pad can drive them.

PLAYERS / SUPER MULTITAP
  2 players: one pad in each port. 3-4 players: a Super Multitap in port 2
  (switch on 5P): its slots 1, 2, 3 are P2, P3, P4 (slot 4 unused). P1 stays in
  port 1. The game detects the Multitap by itself (MULTITAP: YES on the PLAYERS
  screen); each player joins with START on their own pad. A Multitap in port 1 is
  not supported. If a pad is unplugged mid-match, the game pauses (P2 PAD?) until
  it comes back, or until another player presses START.

OPTIONS
  EFFECTS: ALL / NO FLASH / NO SHAKE / OFF. If flashes bother you, pick NO FLASH
  or OFF. MUSIC and SFX: sound test.

CREDITS AND LICENCES
  QUIVER: original game. Code, art, music, sound effects and text made for this
    project. Developed by @ludufre, https://ludufre.com
  Terrific Audio Driver: Marcus Rowe (undisbeliever), zlib licence (modified copy:
    one extra detune command).
  unscii-8 font: viznut, public domain / CC0.
  The ABOUT screen's QR code is generated at build time with segno (BSD-3-Clause);
    none of its code is in the ROM.

QUIVER is an independent homebrew game, not affiliated with or endorsed by Nintendo.
Super Nintendo, Super Famicom and Super Multitap are trademarks of their owners.
